Creating the digitial environments of Prometheus

An in-depth look at the digital environments created by MPC for Prometheus.

I found the quality of visual content in Prometheus surpassed anything offered by the story, but this is a Ridley Scott film after all and by the laws of cinema it couldn’t look anything other than magnificent.

The digital environments here are comprised entirely of landscapes inspired by the scenery of Iceland and Wadi Rum in Jordan. Visual Effects supervisor Richard Stammers talks us through the process of creating the surface of planet LV-223, from initial location scouting, through the use of Google Earth, to the final construction and composition of the digital world.

This feauturette is better than the special features supplied on the DVD/Blu-ray and well worth your time.