Trying something new: A 1:6 scale miniature set, with 3D tracking and digital extensions…

Having worked exclusively in digital formats for the past 15 years, I have recently been making a concerted effort to resurrect some of my practical design skills. Around five years ago, I started to sketch more frequently, as I began to take on more of a design lead on projects. It proved a great complement […]

Sanchez Law – “It’s easier to do it right, than it is to do it wrong”

When I first started out in architecture, CAD was a thing, but when it came to drawings, manual draughting ruled. The first time I encountered CAD, was whilst working in Hong Kong, for a company called ArcPac. There, they had four workstations running AutoCAD 11. Recognising the potential, I quickly made myself useful on these […]

Dredd 3D – Building Blocks in need of a few real world constraints

  A short, behind the scenes piece on the design and VFX work done by Prime Focus to create Mega City One for Dredd 3D. The filmmakers chose to build their fictional city by adding to the existing fabric of Johannesburg. The realism appears grimier, lived in and more tangible as a result. If I […]

From the archives…

The process of redesigning and re-building the lightwell website is proving to be a surprising trip down memory lane. In over ten years of designing and illustrating architecture and buildings I have amassed a huge portfolio of images, many of which get archived and forgotten after a few years. A lot of the images get […]

3D Forests

As an artist, every now and then you need to pull your socks up and catch up not only with the competition, but also the tools you use each day. I had one of these mini-epiphanies late last year after winning a comission to prepare a set of images for a new development set in […]