Trying something new: A 1:6 scale miniature set, with 3D tracking and digital extensions…

Having worked exclusively in digital formats for the past 15 years, I have recently been making a concerted effort to resurrect some of my practical design skills. Around five years ago, I started to sketch more frequently, as I began to take on more of a design lead on projects. It proved a great complement […]

Hashima Island, inspiration for production designs in Skyfall and Inception – now on Google Streetview

Hashima Island, commonly referred to as Gunkanjima, meaning “Battleship Island” in Japanese, is a former coal mining facility off the coast of south west Japan. At it’s peak in 1959, the island was home to 5,259 people. By 1974, the island’s mine had ceased to be economically viable and and the facility was abandoned. Though […]

V-Ray Digital Environments in Looper

Kevin Baillie of Atomic Fiction talks about using V-Ray  renderer in their digital effects work on a number of recent films, including some very impressive digital environments for Looper. Scroll to 1 min 55 seconds to get straight to the Looper digital environments, but the rest of the interview is also worth viewing. The interview […]

Skyfall, Shanghai and Jellyfish: Bending the rules when designing architecture for the screen

Coming away from watching Skyfall last weekend, the imagery that stuck most in my mind was that of the Shanghai office interior where James Bond intercepts the assassin, Patrice. Looking at the clip below from Trailer Addict (scroll to 35s) reveals that the scene is filmed entirely on set at Pinewood Studios and comprises a […]

Dredd 3D – Building Blocks in need of a few real world constraints

  A short, behind the scenes piece on the design and VFX work done by Prime Focus to create Mega City One for Dredd 3D. The filmmakers chose to build their fictional city by adding to the existing fabric of Johannesburg. The realism appears grimier, lived in and more tangible as a result. If I […]

Sony Intelligence Gathered TV ad.

A TV ad for Sony caught my eye recently because it features scenes within a control room, a constant and necessary component in my designs for TV studios. The ad, part of a wider, Skyfall related campaign by Wieden + Kennedy, Portland   is designed to showcase Sony’s technology, particularly their Bravia screens. The space itself […]