Dredd 3D – Building Blocks in need of a few real world constraints

 

A short, behind the scenes piece on the design and VFX work done by Prime Focus to create Mega City One for Dredd 3D. The filmmakers chose to build their fictional city by adding to the existing fabric of Johannesburg. The realism appears grimier, lived in and more tangible as a result.

If I have one reservation about the designs in these digital set extensions, it would be that the blocks are treated purely as forms without reference to their function or environment. Specifically, the floor plates on the blocks are really massive, which would make the cores deep within these buildings oppressively dark in a way that would make Hong Kong’s Chung King Mansion seem generously light and airy in comparison. Even a slum needs light, and the struggle to introduce this light would lead to a different footprint and therefore an alternate form for the towers – time spent studying architecture does have its benefits.

As much as I like the look of these visuals, I would like to have seen the design extended further through the application of some real world constraints.