The latest trailer for Spectre has just been released this morning. There isn’t much new material in terms of sets or design being revealed, but it does expand on what we have seen in the earlier trailers, and in photos from the set. I definitely want to see more of that Spectre conference space that James Bond has snuck into. It’s not quite Ken Adam, but has great qualities, all of it’s own.
I know that there are some pretty impressive backdrops by Rutters in the film, and with production design by Dennis Gassner, and cinematography by Hoyte Van Hoytema, I am eagerly looking forward to it’s release in October.
Having worked exclusively in digital formats for the past 15 years, I have recently been making a concerted effort to resurrect some of my practical design skills. Around five years ago, I started to sketch more frequently, as I began to take on more of a design lead on projects. It proved a great complement to pixels.
More recently, I have looked to expand upon this positive experience and started to explore the use of miniatures in filmmaking. The shots below are of a miniature I have been developing for a sequence of shots based on a snowy environment I have designed. Two faces of a section of a building have been constructed, and set within a snow covered landscape. This miniature set design will ultimately be extended through the use of digital set extensions and 3D tracking.
The shell of the building was made out of foamcore, which was then clad in balsa. The balsa was ridiculously pristine when first applied, but has since been aged and weathered with heavily diluted ink washes. The snow is a combination of polystyrene base, on top of which, model railway snow effects and marble dust (to add sparkle) have been applied. The icicles are made by applying model railway water effect gel to waxed paper. Once dried, they are glued to the eaves of the building. It’s not finished yet, but so far, it’s proved to be a hugely, enjoyable indulgence.
As with any miniature, depth of field has proved problematic. The only way to counter this, has been to dramatically stop down. Testing has shown f16 to be the absolute maximum, but to achieve optimum results, I am going to need to reduce the aperture even further. The direct consequence of this, is that I then need ridiculous levels of light.
I’m currently looking at stop motion techniques to achieve small apertures, with less light and longer exposures. This approach will allow for better digital environments through better depth of field and improved image quality and resolution compared to video capture.
I wanted to post these before Fortitude is screened tomorrow, as I started work on this last Autumn but business has been very busy and limited the opportunities to work on these kinds of personal projects.
Work schedules permitting, I’m hoping to have the first sequence completed by the Spring
Anybody that has had a chance to play with one of these great little devices will understand that this is exciting news!
Update August 5th, 2014 – After a brief interlude pending a repair on a Kickstarter stage component (see comments below) I now have my Kick light and a Kick Diffuser. As soon as schedules permit, I’ll be looking to add a review and some test shots. Thanks to Morten at Rift!
I recently spotted some production copies of storyboard panels from Goldeneye for sale on ebay. I was thoroughly outbid as the price of each A4 copy for the iconic scenes eventually sold for more £80 each (not bad for a photocopy with drawing pin holes in each corner. I am fascinated by storyboards, not only for the draughting skills they exhibit, but their incorporation of design, direction and cinematography. A quick Google search soon revealed that the artist behind these particular panels was Martin Asbury. His website is a storyboard goldmine!